This page exists because “download prod keys” is only half the story. The other half is where the " "file comes from, and the answer is always a console. If you want the quick route instead, the " "homepage download table has current dumps; if you want keys that match your own " "firmware generation exactly, read on.
What you need before you start
- A Nintendo Switch you own. The whole method depends on the console’s own key material.
- A way to enter payload mode — an RCM jig on unpatched units, or your console’s normal payload method.
- An SD card with free space and a way to read it on a computer.
- Lockpick_RCM, built for your console generation.
Nothing here requires installing an emulator first, and nothing here modifies your game library.
Dumping prod.keys with Lockpick_RCM, step by step
- Power the console off completely, then enter payload mode using your usual method.
- Push Lockpick_RCM as the payload and wait for it to boot into its own menu.
- Choose the option to dump console keys. The tool derives the full key set from the console's hardware keys.
- Let it finish. It writes
prod.keysandtitle.keysto the SD card, usually under aswitch/folder. - Power down, move the SD card to a computer, and copy both files somewhere safe on that machine.
- Copy
prod.keysinto your emulator's keys folder — the paths are in the install guide.
Where do the dumped files end up?
Lockpick_RCM writes to the SD card rather than to console storage, so nothing is lost when you power down. " "Both files are plain text and can be copied, backed up and inspected in any editor. Keep them: a dump taken " "now still covers every generation up to your current firmware, and re-dumping later takes the same two " "minutes.
Why dump instead of downloading?
- Generation match. A file dumped on your own console matches your own firmware exactly — no guessing which version to pick, which is the whole subject of the version guide.
- Known origin. You know what produced the file and that it was not edited or truncated.
- Completeness. Hand-edited and partial dumps are the usual cause of “some games work, others don’t”.
- It also produces title.keys, which a handful of digital releases still want — see prod keys vs title keys.
Common problems
- The payload will not boot — check the jig or payload loader first; this is a console-side issue rather than a keys issue.
- The dump finishes but the file looks empty — check the SD card location, not the console storage.
- Emulator still reports no keys after copying — the filename is almost always wrong. It must be exactly
prod.keys. - One new game still fails — the game was encrypted with a generation newer than the console’s current firmware. Update the console firmware, re-dump, or take the newest file from the download table.
Prefer to just grab a file?
That is a legitimate shortcut if you understand the trade-off. Take the newest version from the " "download table, then follow the install " "guide and pair it with firmware where games need system libraries.
See also our disclaimer for how we describe the legal boundaries here.